/* VEIL v81 — authoritative component skin for every screen, including guilds.
   styles.css owns actors/effects, interface.css and guild.css own domain layout.
   This file owns shared tokens and named visual roles, never gameplay geometry. */
:root {
  --ui-font-body: "Segoe UI", Inter, system-ui, sans-serif;
  --ui-font-display: Georgia, "Times New Roman", serif;
  --ui-ink: #eee7da;
  --ui-muted: #b2bfc4;
  --ui-quiet: #91a5af;
  --ui-cyan: #a1e3e9;
  --ui-gold: #dfbc7b;
  --ui-success: #9ad4ae;
  --ui-danger: #e5a49b;
  --ui-surface: #091116;
  --ui-surface-raised: #102029;
  --ui-header-surface: #071015f5;
  --ui-line: #3b535e;
  --ui-body: 14px;
  --ui-small: 12px;
  --ui-meta: 11px;
  --ui-heading: 24px;
  --ui-subheading: 20px;
  --ui-space-1: 4px;
  --ui-space-2: 8px;
  --ui-space-3: 12px;
  --ui-space-4: 16px;
  --ui-space-6: 24px;
  --ui-gap: var(--ui-space-3);
  --ui-gutter: var(--ui-space-4);
  --ui-radius: 3px;
  --ui-control-height: 44px;
  --ui-action-height: 50px;
  --ui-action-inset: 32px;
  --ui-frame-width: 16px;
  --ui-panel-shadow: 0 8px 24px #0004;
  --ui-focus: #d5faff;
  --ui-motion: 160ms ease;
  --ui-panel-art: url("assets/ui/veil-panel-v1.png");
  --ui-action-art: url("assets/ui/veil-action-v1.png");
  --ui-danger-art: url("assets/ui/guild-raster/button-danger.png");
  --ui-close-art: url("assets/ui/guild-raster/control-close.png");
}

/* Foundation: one type scale, feedback vocabulary and accessible interaction. */
#game [data-ui-screen], #game .guild-shell {
  color: var(--ui-ink);
  font-family: var(--ui-font-body);
  font-size: var(--ui-body);
  line-height: 1.5;
}
#game [data-ui-screen] :is(h1, h2, h3) {
  color: var(--ui-ink);
  font-family: var(--ui-font-display);
  font-weight: 500;
  letter-spacing: -.01em;
  line-height: 1.25;
  text-transform: none;
  overflow-wrap: anywhere;
  text-wrap: pretty;
}
#game [data-ui-screen] h2 { font-size: var(--ui-subheading); }
#game [data-ui-screen] h3 { font-size: 17px; }
#game [data-ui-screen] :is(small, time) { font-size: var(--ui-small); line-height: 1.5; }
#game [data-ui-screen] .eyebrow {
  color: var(--ui-cyan);
  font-family: var(--ui-font-body);
  font-size: var(--ui-meta);
  font-weight: 600;
  letter-spacing: .065em;
  line-height: 1.4;
}
#game [data-ui-screen] :is(button, input, select, textarea, summary) {
  font-family: var(--ui-font-body);
  touch-action: manipulation;
}
#game [data-ui-screen] :is(button, input, select, textarea, summary):focus-visible {
  outline: 2px solid var(--ui-focus);
  outline-offset: 3px;
}
#game [data-ui-screen] button {
  cursor: pointer;
  overflow-wrap: anywhere;
  transition: filter var(--ui-motion), background-color var(--ui-motion), box-shadow var(--ui-motion);
}
#game [data-ui-screen] button:disabled {
  cursor: not-allowed;
  opacity: .65;
  filter: saturate(.35);
}
#game [data-ui-screen] button:hover:not(:disabled) { filter: brightness(1.16); }
#game [data-ui-screen] button:active:not(:disabled) { filter: brightness(.9); transform: none; }
#game [data-ui-screen] [hidden] { display: none !important; }

/* Screen chrome: headers and square controls have the same material everywhere. */
#game [data-ui-screen] :is(
  .rift-header, .character-header, .tavern-header, .archive-header,
  .chronicle-header, .inventory-header, .forge-header, .guild-header,
  .story-header, .cutscene-header, .districts-header
) {
  gap: var(--ui-space-3);
  min-height: 80px;
  padding: max(var(--ui-space-3), env(safe-area-inset-top)) var(--ui-gutter) var(--ui-space-3);
  border-bottom: 1px solid var(--ui-line);
  background: var(--ui-header-surface);
  box-shadow: 0 6px 20px #0005;
}
#game [data-ui-screen] :is(
  .rift-header h1, .character-header h1, .tavern-header h1, .archive-header h1,
  .chronicle-header h1, .inventory-header h2, .forge-heading h2, .guild-header h1,
  .story-header h1, .cutscene-header h1, .item-details-header h2, .districts-header h1
) { font-size: var(--ui-heading); margin: 0; }
#game [data-ui-screen] .item-details-header h2 { color: var(--item-rarity, var(--ui-ink)); }
#game :is(.panel-header-actions, .city-header-actions, .top-panel .header-actions) { gap: var(--ui-space-2); }
#game :is([data-ui-screen], .top-panel) .icon-button {
  display: grid;
  flex: 0 0 var(--ui-control-height);
  width: var(--ui-control-height);
  height: var(--ui-control-height);
  min-width: var(--ui-control-height);
  padding: 0;
  place-items: center;
  border: 0 solid transparent;
  border-image: var(--ui-panel-art) 10% fill / 6px;
  border-radius: 0;
  background: transparent;
  color: var(--ui-ink);
  font: 500 22px/1 var(--ui-font-body);
  box-shadow: none;
}
#game :is([data-ui-screen], .top-panel) .icon-button[id^="close"] {
  border-image: none;
  background: var(--ui-close-art) center / contain no-repeat;
  color: transparent;
}
#game :is([data-ui-screen], .top-panel) .settings-open-button { color: var(--ui-cyan); }
#game :is([data-ui-screen], .top-panel) .settings-open-button[aria-expanded="true"] { outline: 1px solid var(--ui-cyan); outline-offset: -5px; }
#game .guild-shell { padding-inline: var(--ui-gutter); --guild-header-height: 80px; }
#game .guild-header { margin-inline: calc(-1 * var(--ui-gutter)); grid-template-columns: minmax(0, 1fr) 96px; height: auto; }
#game [data-ui-screen] :is(
  .continent-shell, .rift-shell, .character-shell, .tavern-shell,
  .archive-shell, .chronicle-shell, .inventory-scroll, .forge-scroll, .guild-shell
) { scrollbar-width: thin; scrollbar-color: #53717a var(--ui-surface); }

/* Reading panels: one sliced steel/leather frame, including all guild tabs. */
#game [data-ui-screen] :is(
  .continent-city-brief, .region-brief, .chronicle-world-event, .chronicle-entry,
  .contract-card, .archive-entry, .archetype-card, .forge-risk-table,
  .progression-panel, .story-dialogue-panel, .cutscene-caption, .city-case-card,
  .guild-banner, .guild-create-card, .guild-directory-card, .guild-activity-card,
  .guild-directives-card, .guild-event-card, .guild-operation, .guild-project,
  .guild-shop-item, .guild-treasury-card, .guild-raid-command, .guild-raid-rules,
  .guild-leaderboard-card, .guild-raid-log-card, .guild-roster-card,
  .guild-applications-card, .guild-management-card, .guild-board-card,
  .guild-season-track, .guild-season-leaderboard-card
) {
  min-width: 0;
  padding: var(--ui-space-3);
  border: var(--ui-frame-width) solid transparent;
  border-image: var(--ui-panel-art) 10% fill / var(--ui-frame-width);
  border-radius: 0;
  background-color: var(--ui-surface);
  box-shadow: var(--ui-panel-shadow);
}
#game [data-ui-screen] .modal:not(.inventory-modal):not(.item-details-modal) {
  border: var(--ui-frame-width) solid transparent;
  border-image: var(--ui-panel-art) 10% fill / var(--ui-frame-width);
  background-color: var(--ui-surface);
  padding: var(--ui-space-3);
}
#game [data-ui-screen] :is(
  .guild-overview-hero, .guild-operations-hero, .guild-development-intro,
  .guild-shop-hero, .guild-section-scene, .guild-season-hero,
  .guild-boss-card, .continent-map, .world-map
) {
  border: 1px solid var(--ui-line);
  border-image: var(--ui-panel-art) 10% / 10px;
  border-radius: var(--ui-radius);
}
#game [data-ui-screen] :is(
  .guild-panel.active, .guild-dashboard, .guild-overview-grid, .guild-raid-lower,
  .guild-operations-grid, .guild-development-grid, .guild-shop-grid,
  .inventory-list, .forge-item-list, .contract-list, .archive-list, .chronicle-list
) { gap: var(--ui-space-4); }
#game [data-ui-screen] :is(
  .continent-city-brief > p, .region-brief > p, .contract-brief, .archive-lore,
  .chronicle-entry-summary, .guild-shell p:not(.eyebrow):not(.guild-empty-state)
) { font-size: var(--ui-body); line-height: 1.6; }
#game [data-ui-screen] :is(.inventory-section-heading, .forge-section-heading, .guild-section-heading) { gap: var(--ui-space-3); }

/* Summary cells and inset rows share a quieter surface than outer cards. */
#game [data-ui-screen] :is(
  .inventory-summary, .forge-summary, .character-stat, .character-identity,
  .inventory-insights > span, .equipment-bonuses span, .tavern-summary > span,
  .archive-summary > span, .chronicle-summary > span, .guild-banner dl > div,
  .guild-mission, .guild-event, .guild-roster-entry, .guild-directory-entry,
  .guild-application, .guild-message, .guild-season-milestone,
  .guild-season-entry, .guild-raid-entry, .guild-raid-log-entry
) {
  border-color: var(--ui-line);
  border-radius: var(--ui-radius);
  background-color: var(--ui-surface);
}
#game [data-ui-screen] :is(.guild-mission, .guild-event, .guild-roster-entry, .guild-directory-entry, .guild-application, .guild-message, .guild-season-milestone, .guild-season-entry, .guild-raid-entry, .guild-raid-log-entry) {
  padding: var(--ui-space-3);
  font-size: 13px;
}
#game [data-ui-screen] :is(.guild-roster-entry.ready, .guild-mission.completed, .guild-season-milestone.claimed) { border-left: 3px solid var(--ui-success); }
#game [data-ui-screen] .guild-season-milestone.available { border-color: var(--ui-gold); }
#game [data-ui-screen] :is(.guild-message.self, .guild-season-entry.self, .guild-roster-entry.self) { box-shadow: inset 2px 0 var(--ui-cyan); }
#game .guild-banner dt { font-size: var(--ui-meta); color: var(--ui-muted); }
#game .guild-banner dd { font-size: 18px; color: var(--ui-ink); }
#game [data-ui-screen] :is(.guild-status, .guild-shop-note, .guild-operation-route, .guild-raid-mechanic) {
  border-left-color: var(--ui-cyan);
  background-color: var(--ui-surface-raised);
  color: var(--ui-muted);
}

/* Item cards retain rarity and upgrade borders — never paint over their aura. */
#game [data-ui-screen] :is(.inventory-item, .forge-item, .loadout-slot) {
  padding: var(--ui-space-4);
  border-radius: var(--ui-radius);
  color: var(--ui-ink);
}
#game [data-ui-screen] :is(.inventory-item, .forge-item, .loadout-slot, .item-details-modal) {
  border-color: color-mix(in srgb, var(--item-rarity, var(--ui-line)) 70%, var(--ui-surface));
}
#game [data-ui-screen] :is(.inventory-rarity-badge, .item-details-rarity-mark) {
  color: var(--item-rarity, var(--ui-ink));
  font-family: var(--ui-font-body);
  font-size: var(--ui-meta);
  font-weight: 600;
}
#game [data-ui-screen] :is(.item-power, .forge-chance strong, .character-stat-value, .inventory-wallet strong, .guild-banner dd) { font-variant-numeric: tabular-nums; }
#game [data-ui-screen] :is(.inventory-item-heading strong, .forge-item-copy strong, .loadout-slot strong) { font-family: var(--ui-font-display); font-weight: 500; }

/* Actions: all aliases use the same role, including dynamically rendered nodes.
   Filled raster frames already paint their surface; CSS backgrounds would show
   a rectangular backing through the artwork's transparent edges. */
#game [data-ui-screen] :is(
  .primary-button, .forge-upgrade-button, .guild-primary-button,
  .secondary-button, .equip-button, .details-button, .reroll-button,
  .item-details-lock-button, .contract-action, .archive-claim-button,
  .chronicle-read-button, .chronicle-audio-button, .dismantle-button,
  .guild-secondary-button, .guild-danger-button, .danger-button,
  .guild-operation-actions button, .guild-shop-item > button,
  .guild-roster-actions button, .guild-application button,
  .guild-quick-messages button, .guild-season-milestone > button,
  .liveops-claim, .liveops-cosmetic
) {
  min-width: 0;
  min-height: var(--ui-control-height);
  padding: 10px 20px;
  border: 0 solid transparent;
  border-image: var(--ui-panel-art) 10% fill / 8px 16px;
  border-radius: 0;
  background: transparent;
  color: var(--ui-ink);
  box-shadow: none;
  font: 600 13px/1.4 var(--ui-font-body);
  letter-spacing: .01em;
  text-transform: none;
  white-space: normal;
  text-overflow: clip;
  overflow-wrap: anywhere;
  text-align: center;
}
#game [data-ui-screen] :is(.primary-button, .forge-upgrade-button, .guild-primary-button, .guild-operation-actions button.recommended) {
  min-height: var(--ui-action-height);
  padding: 12px var(--ui-action-inset);
  border-image: var(--ui-action-art) 30% 14% fill / 8px 26px;
  color: #e6f7f5;
  background: transparent;
}
#game [data-ui-screen] :is(.danger-button, .guild-danger-button, .guild-roster-actions button.danger, .guild-application button.danger) {
  border-image: var(--ui-danger-art) 88 240 88 240 fill / 8px 24px;
  background: transparent;
  padding-inline: 28px;
  color: #ffe2dc;
}
#game [data-ui-screen] :is(.perfect, .guild-shop-item > button, .guild-season-milestone > button, .archive-claim-button) { color: var(--ui-gold); }
#game [data-ui-screen] :is(.text-button, .guild-text-button) {
  min-height: var(--ui-control-height);
  padding: 8px 12px;
  border: 0;
  background: transparent;
  color: var(--ui-cyan);
  font-size: 13px;
  letter-spacing: 0;
  text-transform: none;
}
#game [data-ui-screen] .forge-upgrade-button { min-height: 56px; text-align: left; }
#game [data-ui-screen] .forge-upgrade-cost { color: var(--ui-gold); }
#game [data-ui-screen] .progression-panel .secondary-button { text-align: left; }
#game [data-ui-screen] .dismantle-button { padding: 8px; }
#game .item-actions { grid-template-columns: minmax(0, 1fr) minmax(0, 1fr) auto; }
#game [data-ui-screen] .favorite-button {
  width: var(--ui-control-height);
  min-width: var(--ui-control-height);
  height: var(--ui-control-height);
  padding: 0;
  border: 0 solid transparent;
  border-image: var(--ui-panel-art) 10% fill / 6px;
  background: transparent;
  color: var(--ui-muted);
}
#game .inventory-item-heading { grid-template-columns: minmax(0, 1fr) var(--ui-control-height); }
#game [data-ui-screen] .favorite-button.active { color: var(--ui-gold); }
#game [data-ui-screen] .item-details-lock-button[aria-pressed="true"] { color: var(--ui-gold); }
#game #guildReadyButton[aria-pressed="true"] { color: var(--ui-success); }

/* Navigation: the same tile treatment in the city, maps and tab selectors. */
#game [data-ui-screen] .city-location {
  padding: 12px;
  border: 0 solid transparent;
  border-image: var(--ui-panel-art) 10% fill / 8px 12px;
  border-radius: 0;
  background: transparent;
  box-shadow: none;
}
#game [data-ui-screen] :is(.city-location strong, .city-location small) { font-family: var(--ui-font-body); }
#game [data-ui-screen] :is(.continent-city-card, .region-card) {
  border: 1px solid var(--ui-line);
  border-image: var(--ui-panel-art) 10% / 9px;
  border-radius: var(--ui-radius);
}
#game [data-ui-screen] :is(.continent-city-card.selected, .region-card.selected) {
  outline: 2px solid var(--ui-cyan);
  outline-offset: -2px;
}
#game [data-ui-screen] :is(.continent-city-marker.selected, .world-gate.selected) strong { color: var(--ui-ink); background-color: var(--ui-surface-raised); }
#game [data-ui-screen] :is(.inventory-filters, .guild-tabs) {
  display: grid;
  grid-auto-flow: column;
  grid-template-columns: none;
  grid-auto-columns: max-content;
  gap: var(--ui-space-2);
  overflow-x: auto;
  overflow-y: hidden;
  padding: 8px 4px;
  scrollbar-width: thin;
  scrollbar-color: var(--ui-line) var(--ui-surface);
  scroll-padding-inline: var(--ui-space-2);
  background: var(--ui-header-surface);
}
#game [data-ui-screen] :is(.inventory-filter, .guild-tabs button, .liveops-tabs button) {
  position: relative;
  display: inline-flex;
  align-items: center;
  justify-content: center;
  gap: var(--ui-space-2);
  min-width: 96px;
  min-height: 48px;
  padding: 10px 14px;
  border: 0 solid transparent;
  border-image: var(--ui-panel-art) 10% fill / 6px 10px;
  border-radius: 0;
  background: transparent;
  color: var(--ui-muted);
  font: 600 13px/1.4 var(--ui-font-body);
  letter-spacing: 0;
  text-transform: none;
  white-space: nowrap;
}
#game [data-ui-screen] :is(.inventory-filter.active, .guild-tabs button.active, .liveops-tabs button[aria-selected="true"]) { color: var(--ui-ink); box-shadow: inset 0 -2px var(--ui-cyan); }
#game [data-ui-screen] .liveops-tabs button { min-width: 0; padding-inline: 6px; }
#game [data-ui-screen] .liveops-cosmetic { justify-content: flex-start; text-align: left; }
#game [data-ui-screen] .liveops-cosmetic.equipped { color: var(--ui-cyan); box-shadow: inset 2px 0 var(--ui-cyan); }
#game .guild-tabs button { min-width: 124px; }
#game .guild-tabs button.active::after { display: none; }
#game .guild-tab-icon { width: 24px; height: 24px; }

/* Decisions and switches: one visible selected state, not just an opacity change. */
#game [data-ui-screen] :is(
  .reward-choice, .story-choice, .forge-protection-option, .quick-dismantle-toggle,
  .guild-raid-roles button, .guild-raid-tactics button, .guild-raid-callout
) {
  border: 0 solid transparent;
  border-image: var(--ui-panel-art) 10% fill / 8px 16px;
  border-radius: 0;
  background: transparent;
  color: var(--ui-ink);
  box-shadow: none;
  white-space: normal;
  font-family: var(--ui-font-body);
  font-size: 13px;
  line-height: 1.5;
}
#game [data-ui-screen] :is(.story-choice, .forge-protection-option, .guild-raid-roles button, .guild-raid-tactics button) { min-height: 56px; padding: 12px 20px; }
#game [data-ui-screen] .story-choice.story-action-step { padding-left: 38px; }
#game [data-ui-screen] :is(
  .forge-protection-option.active, .quick-dismantle-toggle[aria-pressed="true"],
  .guild-raid-roles button.selected, .guild-raid-tactics button.selected
) { outline: 1px solid var(--ui-cyan); outline-offset: -1px; box-shadow: inset 3px 0 var(--ui-cyan); }
#game [data-ui-screen] .story-choice.done { color: var(--ui-success); }
#game [data-ui-screen] :is(.guild-raid-roles, .guild-raid-tactics) button small { font-size: var(--ui-meta); color: var(--ui-muted); }
#game [data-ui-screen] .guild-message-reactions button {
  min-height: var(--ui-control-height);
  min-width: var(--ui-control-height);
  padding: 8px 12px;
  border: 1px solid var(--ui-line);
  border-radius: var(--ui-radius);
  background: var(--ui-surface);
  color: var(--ui-muted);
}
#game [data-ui-screen] .guild-message-reactions button.selected { color: var(--ui-cyan); border-color: var(--ui-cyan); }

/* Forms: predictable labels, same height and focus ring in all game systems. */
#game [data-ui-screen] :is(input, select, textarea) {
  min-width: 0;
  min-height: var(--ui-control-height);
  padding: 10px 12px;
  border: 1px solid var(--ui-line);
  border-radius: var(--ui-radius);
  background: var(--ui-surface);
  color: var(--ui-ink);
  font: 400 var(--ui-body)/1.5 var(--ui-font-body);
  letter-spacing: 0;
  text-transform: none;
}
#game [data-ui-screen] :is(input, textarea)::placeholder { color: var(--ui-quiet); opacity: 1; }
#game [data-ui-screen] :is(input, select, textarea):focus-visible { border-color: var(--ui-cyan); }
#game [data-ui-screen] [aria-invalid="true"] { border-color: var(--ui-danger); }
#game [data-ui-screen] option { background: var(--ui-surface); color: var(--ui-ink); }
#game [data-ui-screen] :is(.guild-settings-grid label, .guild-create-card label, .guild-application-message) { font: 500 12px/1.5 var(--ui-font-body); color: var(--ui-muted); }

/* Meters: one restrained rail; semantic colour and server-controlled fill remain. */
#game [data-ui-screen] :is(.character-xp, .contract-progress, .archive-progress, .item-details-enhancement-track, .guild-progress, .guild-boss-health, .guild-operation-progress, .story-progress) {
  height: 8px;
  overflow: hidden;
  border: 1px solid var(--ui-line);
  border-radius: 2px;
  background: #03090e;
}
#game [data-ui-screen] :is(.character-xp, .contract-progress, .archive-progress, .item-details-enhancement-track, .guild-progress, .guild-operation-progress, .story-progress) > :is(span, i) {
  display: block;
  height: 100%;
  background: linear-gradient(90deg, #428e9a, var(--ui-cyan));
  transition: width 200ms ease;
}
#game .guild-boss-health > span { background: linear-gradient(90deg, #805290, #c8a8d9); }
#game .item-details-enhancement-track > i { background: linear-gradient(90deg, var(--ui-cyan), var(--ui-gold)); }

/* Empty/loading/error states are part of the system, not forgotten plain boxes. */
#game [data-ui-screen] :is(.inventory-empty, .guild-empty-state) {
  padding: 16px;
  border: 1px solid var(--ui-line);
  border-radius: var(--ui-radius);
  background: var(--ui-surface);
  color: var(--ui-muted);
  font-size: var(--ui-body);
  line-height: 1.6;
}
#game .combat-toast {
  border: 1px solid var(--ui-line);
  border-radius: var(--ui-radius);
  background: var(--ui-header-surface);
  color: var(--ui-ink);
  font: 500 13px/1.5 var(--ui-font-body);
}
#game [data-ui-screen] .loader { border-color: var(--ui-line); border-top-color: var(--ui-cyan); }
#game .top-panel { color: var(--ui-ink); font-family: var(--ui-font-body); }
#game .bottom-panel { color: var(--ui-ink); font-family: var(--ui-font-body); }
#game .bottom-panel .skill { border-color: var(--ui-line); border-radius: var(--ui-radius); }
#game .bottom-panel .skill-icon { border-radius: var(--ui-radius); }

/* Native top-layer dialog keeps the current screen intact and owns keyboard focus. */
#game .settings-dialog {
  width: min(440px, calc(100vw - 24px));
  max-width: none;
  max-height: min(780px, calc(100dvh - 32px));
  margin: auto;
  padding: 0;
  border: 12px solid transparent;
  border-image: var(--ui-panel-art) 10% fill / 12px;
  background: transparent;
  color: var(--ui-ink);
  overflow: hidden;
  box-shadow: 0 20px 80px #000b;
}
#game .settings-dialog[open] { display: grid; grid-template-rows: auto minmax(0, 1fr) auto; }
#game .settings-dialog:not([open]) { display: none; }
#game .settings-dialog::backdrop { background: #02070ad9; backdrop-filter: blur(6px); }
#game .settings-header {
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: var(--ui-space-3);
  padding: 12px;
  border-bottom: 1px solid var(--ui-line);
}
#game .settings-header h2 { margin: 2px 0 0; font-size: var(--ui-heading); }
#game .settings-header .eyebrow { margin: 0; }
#game .settings-scroll { min-height: 0; padding: 12px; overflow-y: auto; overscroll-behavior: contain; scrollbar-width: thin; scrollbar-color: var(--ui-line) var(--ui-surface); }
#game .settings-intro { margin: 0 0 16px; color: var(--ui-muted); }
#game .settings-section { min-width: 0; margin: 0 0 16px; padding: 8px 12px 12px; border: 1px solid var(--ui-line); border-radius: var(--ui-radius); }
#game .settings-section legend { padding: 0 8px; color: var(--ui-gold); font: 500 18px/1.4 var(--ui-font-display); }
#game .settings-row {
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: 16px;
  min-height: 52px;
  padding: 10px 0;
  cursor: pointer;
}
#game .settings-row > span { min-width: 0; }
#game .settings-section strong { display: block; font-weight: 600; color: var(--ui-ink); }
#game .settings-section small { display: block; margin-top: 3px; color: var(--ui-muted); line-height: 1.5; }
#game [data-ui-screen="settings"] .settings-switch {
  appearance: none;
  position: relative;
  flex: 0 0 48px;
  width: 48px;
  height: 28px;
  min-height: 28px;
  margin: 0;
  padding: 3px;
  border: 1px solid var(--ui-line);
  border-radius: 14px;
  background: #03090e;
  cursor: pointer;
}
#game .settings-switch::before { display: block; width: 20px; height: 20px; border-radius: 50%; background: var(--ui-muted); content: ""; transition: transform var(--ui-motion); }
#game .settings-switch:checked { border-color: var(--ui-cyan); background: #14343d; }
#game .settings-switch:checked::before { transform: translateX(20px); background: var(--ui-cyan); }
#game .settings-volume { margin: 4px 0 8px; }
#game .settings-volume > div { display: flex; align-items: center; justify-content: space-between; gap: 12px; }
#game .settings-volume output { color: var(--ui-cyan); font-variant-numeric: tabular-nums; }
#game [data-ui-screen="settings"] input[type="range"] { appearance: none; display: block; width: 100%; height: 44px; margin: 0; padding: 0; border: 0; background: transparent; cursor: pointer; }
#game .settings-volume input::-webkit-slider-runnable-track { height: 6px; border-radius: 3px; background: linear-gradient(90deg, var(--ui-cyan) var(--settings-range-fill), var(--ui-line) var(--settings-range-fill)); }
#game .settings-volume input::-webkit-slider-thumb { appearance: none; width: 20px; height: 20px; margin-top: -7px; border: 2px solid var(--ui-cyan); border-radius: 50%; background: var(--ui-surface); }
#game .settings-volume input::-moz-range-track { height: 6px; border-radius: 3px; background: var(--ui-line); }
#game .settings-volume input::-moz-range-progress { height: 6px; background: var(--ui-cyan); }
#game .settings-volume input::-moz-range-thumb { width: 16px; height: 16px; border: 2px solid var(--ui-cyan); border-radius: 50%; background: var(--ui-surface); }
#game .settings-volume input:disabled { opacity: .45; cursor: not-allowed; }
#game .settings-select-row { padding: 10px 0; }
#game .settings-select-row select { width: 100%; margin-top: 8px; }
#game .settings-save-status { margin: 0; color: var(--ui-muted); font-size: var(--ui-small); }
#game .settings-footer { display: grid; grid-template-columns: minmax(0, 1fr) minmax(0, 1fr); gap: 8px; padding: 12px; border-top: 1px solid var(--ui-line); }
#game .settings-footer :is(.primary-button, .secondary-button) { padding-inline: 24px; }

/* District journal: a compact location view and saved, contextual city work. */
#game #cityDistrictsButton { width: 100%; margin-bottom: var(--ui-space-3); }
#game .city-districts-dialog {
  width: min(460px, calc(100vw - 16px));
  max-width: none;
  max-height: calc(100dvh - 24px);
  margin: auto;
  padding: 0;
  border: 12px solid transparent;
  border-image: var(--ui-panel-art) 10% fill / 12px;
  background: transparent;
  color: var(--ui-ink);
  overflow: hidden;
  box-shadow: 0 20px 80px #000b;
}
#game .city-districts-dialog:not([open]) { display: none; }
#game .city-districts-dialog::backdrop { background: #02070ad9; backdrop-filter: blur(6px); }
#game .districts-shell { display: flex; flex-direction: column; max-height: calc(100dvh - 48px); min-height: 0; }
#game .districts-header { display: flex; flex: 0 0 auto; justify-content: space-between; align-items: center; }
#game .districts-header > div:first-child { min-width: 0; }
#game .districts-header .eyebrow { margin: 0 0 4px; }
#game .districts-content { min-height: 0; padding: var(--ui-space-3); overflow-y: auto; overscroll-behavior: contain; scrollbar-width: thin; scrollbar-color: var(--ui-line) var(--ui-surface); }
#game .districts-summary { margin: 0 0 var(--ui-space-3); color: var(--ui-muted); font-size: var(--ui-small); }
#game .districts-list { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: var(--ui-space-2); margin-bottom: var(--ui-space-4); }
#game .district-card { display: flex; flex-direction: column; align-items: flex-start; justify-content: center; min-width: 0; padding: 12px 14px; text-align: left; }
#game .district-card strong { font-size: var(--ui-small); color: var(--ui-ink); }
#game .district-card small { font-size: var(--ui-meta); color: var(--ui-muted); }
#game .district-card.selected { outline: 1px solid var(--ui-cyan); outline-offset: -3px; }
#game .district-card.selected strong { color: var(--ui-cyan); }
#game .district-detail { margin-bottom: var(--ui-space-6); border: 1px solid var(--ui-line); background: var(--ui-surface); }
#game .district-art { display: block; width: 100%; aspect-ratio: 16 / 8; object-fit: cover; object-position: center 42%; }
#game .district-detail-copy { padding: var(--ui-space-3); }
#game .district-detail-copy h2 { margin: 4px 0 8px; }
#game .district-detail-copy .eyebrow { margin: 0; }
#game .district-detail-copy > p:not(.eyebrow) { color: var(--ui-muted); }
#game .district-route { padding-left: 20px; font-size: var(--ui-small); color: var(--ui-muted); }
#game .district-route li + li { margin-top: var(--ui-space-2); }
#game .district-arrival { border-left: 2px solid var(--ui-cyan); margin-top: var(--ui-space-4); padding-left: var(--ui-space-3); }
#game .district-arrival p { margin: 0 0 var(--ui-space-2); }
#game .district-entry { color: var(--ui-muted); }
#game .city-cases { display: grid; gap: var(--ui-space-3); }
#game .city-case-card h3 { margin: 4px 0 8px; }
#game .city-case-card p { margin: 8px 0; }
#game .city-case-card .eyebrow { margin-top: 0; }
#game .city-case-card .city-case-reward { color: var(--ui-gold); font-size: var(--ui-small); }
#game .city-case-card .city-case-step { font-size: var(--ui-body); margin: var(--ui-space-4) 0 8px; color: var(--ui-cyan); }
#game .city-case-card button { width: 100%; margin-top: var(--ui-space-2); }
#game .city-case-card.completed { border-image: none; border: 1px solid var(--ui-line); }
#game .city-case-outcome, #game .districts-hint { color: var(--ui-muted); font-size: var(--ui-small); }
#game .district-case-feedback { padding: var(--ui-space-3); color: var(--ui-cyan); border-left: 2px solid var(--ui-cyan); background: var(--ui-surface-raised); }
#game .city-consequences { padding-left: 20px; color: var(--ui-muted); font-size: var(--ui-small); }
#game[data-text-size="large"] { --ui-body: 16px; --ui-small: 14px; --ui-meta: 12px; }
#game[data-text-size="large"] [data-ui-screen] :is(p:not(.eyebrow), li, dd, label, .item-details-list, #storyDialogueText, #cutsceneText) { font-size: var(--ui-body); line-height: 1.6; }
#game[data-text-size="large"] [data-ui-screen] :is(small, button:not(.icon-button)) { font-size: var(--ui-small); }
#game[data-motion="reduced"] *, #game[data-motion="reduced"] *::before, #game[data-motion="reduced"] *::after { animation: none !important; transition: none !important; scroll-behavior: auto !important; }

/* A selected control must never swallow its stronger keyboard focus ring. */
#game [data-ui-screen] :is(button:enabled, input, select, textarea, summary):focus-visible,
#game .top-panel .icon-button:focus-visible { outline: 2px solid var(--ui-focus); outline-offset: 3px; }

@media (max-width: 370px) {
  :root { --ui-heading: 22px; --ui-frame-width: 12px; }
  #game [data-ui-screen] :is(.inventory-item, .forge-item, .loadout-slot) { padding: 12px; }
  #game [data-ui-screen] .city-location { padding: 10px; }
  #game .item-actions { grid-template-columns: minmax(0, 1fr) minmax(0, 1fr); }
  #game .item-actions .dismantle-button { grid-column: 1 / -1; width: 100%; }
  #game .guild-treasury-card > div:last-child { grid-template-columns: minmax(0, 1fr); }
}
@media (prefers-reduced-motion: reduce) {
  #game [data-ui-screen] *, #game [data-ui-screen] *::before, #game [data-ui-screen] *::after { animation: none !important; transition: none !important; }
}
@media (prefers-contrast: more) {
  #game [data-ui-screen] button, #game [data-ui-screen] :is(input, textarea, select) { outline: 1px solid var(--ui-muted); outline-offset: -1px; }
  #game [data-ui-screen] :is(button:enabled, input, textarea, select):focus-visible { outline: 3px solid var(--ui-focus); outline-offset: 2px; }
}
#game .city-menu-groups { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: var(--ui-space-2); }
#game .city-navigation { display: grid; grid-template-columns: minmax(0, 1fr); gap: var(--ui-space-2); }
#game .city-navigation > .city-location-story { min-height: 68px; width: 100%; }
#game [data-ui-screen="city"] .city-menu-groups .city-menu-entry { min-height: 76px; min-width: 0; grid-template-columns: 30px minmax(0, 1fr) 10px; padding: 12px 14px; gap: 8px; }
#game .city-menu-entry .city-location-icon { width: 30px; height: 36px; }
#game .city-menu-entry strong { font-size: var(--ui-small); line-height: 1.25; text-transform: none; }
#game .city-menu-entry small { font-size: var(--ui-meta); line-height: 1.4; white-space: normal; }
#game .city-menu-chevron { color: var(--ui-gold); font-size: 24px; }
#game .city-menu-dialog { width: min(440px, calc(100vw - 24px)); max-width: none; max-height: calc(100dvh - 24px); margin: auto; padding: 0; border: 12px solid transparent; border-image: var(--ui-panel-art) 10% fill / 12px; background: transparent; color: var(--ui-ink); overflow: hidden; box-shadow: 0 20px 80px #000b; }
#game .city-menu-dialog:not([open]), #game .city-menu-panel[hidden], #game .gate-chapter-tabs[hidden] { display: none; }
#game .city-menu-dialog::backdrop { background: #02070ad9; backdrop-filter: blur(6px); }
#game .city-menu-shell { display: flex; flex-direction: column; max-height: calc(100dvh - 48px); min-height: 0; }
#game .city-menu-header { display: flex; align-items: center; justify-content: space-between; gap: 12px; padding: 14px 12px; border-bottom: 1px solid var(--ui-line); }
#game .city-menu-header > div:first-child { min-width: 0; }
#game .city-menu-header .eyebrow { margin: 0 0 4px; }
#game .city-menu-header h2 { margin: 0; font-size: var(--ui-heading); overflow-wrap: anywhere; }
#game .city-menu-content { min-height: 0; padding: 12px; overflow-y: auto; overscroll-behavior: contain; scrollbar-width: thin; }
#game .city-menu-description { margin: 0 0 16px; color: var(--ui-muted); font-size: var(--ui-small); line-height: 1.55; }
#game .city-menu-panel { display: grid; grid-template-columns: minmax(0, 1fr); gap: var(--ui-space-2); }
#game [data-ui-screen="city-menu"] .city-location { width: 100%; min-height: 64px; min-width: 0; padding: 12px 16px; }
#game .city-menu-panel .city-location small { white-space: normal; line-height: 1.5; }
#game .city-menu-panel .city-location strong { font-size: var(--ui-body); line-height: 1.3; letter-spacing: 0; text-transform: none; }
#game .city-menu-panel .city-location small { display: block; color: var(--ui-muted); font-size: var(--ui-small); overflow: visible; -webkit-line-clamp: unset; }
#game .gate-chapter-tabs { display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap: 6px; margin: 12px 0; }
#game .gate-chapter-tabs button { min-width: 0; min-height: 44px; padding: 10px 12px; font-size: var(--ui-small); line-height: 1.2; }
#game .gate-chapter-tabs button[aria-pressed="true"] { color: var(--ui-cyan); outline: 1px solid var(--ui-cyan); outline-offset: -4px; }
@media (max-width: 350px) {
  #game [data-ui-screen="city"] .city-menu-groups .city-menu-entry { grid-template-columns: minmax(0, 1fr) 10px; padding: 10px 12px; }
  #game .city-menu-entry .city-location-icon { display: none; }
}
/* Confirmation must sit above inspection, which can open it. */
#game #dismantleOverlay { z-index: 28; }
